| Timothy
Williams
timothy@timothywilliams.com |
| OBJECTIVE |
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| To work
as an environment artist for a challenging and creative gaming studio. |
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| EXPERIENCE |
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| ·Freelance Environment
Artist |
Los Angeles, CA |
5/10-1/12 |
- Bastion (Super Giant)
-map artist
- Cityville (Zynga)
-models/textures
- Mafia Wars 2 (Zynga)
-models/textures
- Gold Miner World
(Grab)
-background artist
|
|
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| ·Environment
Artist and Map Stylist Lead |
Electronic
Arts
Playa Vista, CA |
3/04-4/10 |
- Battle for Middle-earth
-lead map artist
- Battle for Middle-earth
2
-senior map artist
-elven architecture specialist
- Battle for Middle-earth
2: Rise of the Witchking
-senior map artist
-trained and worked with outsourcers
- Command & Conquer
3
-senior map artist
- Command & Conquer
3: Kane’s Wrath
-map artist
- Red Alert 3
-map artist
- unreleased Command
& Conquer title
-senior map artist
-trained and worked with outsourcers
- Command & Conquer
4
-look development
-developed best practices for environment creation
-trained and worked with outsourcers
|
|
|
| ·Freelance
Environment Artist |
Liquid Entertainment
Agoura Hills, CA |
1/04-3/04 |
| |
|
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| ·UnrealTournamentMod
(TC) team member |
|
8/03-5/04 |
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|
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| ·Digital
Design & Animation Instructor |
Santa Barbara
City College & High School |
9/01-8/03
|
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| EDUCATION |
|
|
| ·California
State University, Fullerton |
BFA in Entertainment
Arts with a concentration in animation and layout GPA: 3.5; Honors:
Dean's List |
5/01 |
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